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😊👍

scary guy

This was fun, although, I wont' lie, I was sweating pretty bad once Father started roaming around! Congratulations on the game, it looks like a really solid horror adventure.

If you want me to, I'd like to create a trailer for Sinner 97. I'm a new video editor, and I'm trying to build up a portfolio, so I'd do it for free.

Great Demo, it’s been the first time in a while that horror game actually made me jump. I was not expecting Father to attack me so early into the game. I was too focussed on the skeleton in the chair. Was a challenge getting my bearings in the building but once I did everything was easy to find.

Great work on the security lock, it's the first time I have actually been punished for trying to force the number. With the layout it really made for a tight spot to hide away. It was also nice to see that Father could drag you out of hiding if he catches you, really makes it a challenge in the tight building to get away.

Thank you so much Meeka!

Really enjoyed watching your playthrough of our beta - I was on the edge of my seat willing you to try and brute force the last number, so that was fun to watch ;)

The game is still in a WIP state, particularly for our AI, so its reassuring to see comments like this to know we’re heading in the right direction.

Please stay tuned for a lot more to come :)

Many thanks again for the feedback!

I've played the demo..my issue was the mouse sensitivity

Great game!

Thank you! :)

Hey guys, Thank you so much for all the videos and feedback - its just what we needed!

We have just uploaded the Alpha 2 version with minor bug fixes, QOL improvements and a fix to the key room soft-lock issue (Thank you SUPERDIVORCE!).

Gave it a nice shot, but in the end I believe I was thwarted by a nasty bug. However, I'll definitely be following this game's journey towards a full release! 

Gave it a let's play, has good potential I'd argue, though making the AI shove into you less or be more refined and QOL improvements - should make it a solid game. 

Only big bug I ran into was the late-end key you bring to the basement area next to the wheelchair body, the door refuses to open (As shown in gameplay) if the key is equipped, yet its unlocked - but worked if 'using' the key in the inventory menu only. Other feedback provided within the video.

like big creepy psx  and think need fix bugs

This looks really good!